From the publisher:
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.
Theme:
Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".
This theme is very light and the game essentially plays as an abstract.
Gameplay:
The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.
Other notes:
Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.
| Shipping | Currently we ship anywhere in Canada. All provinces are calculated at checkout through Canada Post. FREE *Expedited *Shipping on all orders $250+ (before tax) |
| Delivery | We will do our very best to ship your order as soon as possible. Our goal is for every order to be shipped on the next available shipping day. All orders will be shipped with Canada Post and you will receive tracking information. Please note: "Next available shipping day" means the next non-weekend business day. Orders are packed Monday to Friday, from open to close, and are delivered to Canada Post either same day or the next business day that Canada Post is open, whichever is sooner. On orders over $225, we will add, at no additional cost to you, proof of delivery by signature through Canada Post. Large or high-value orders, or orders made by new accounts may be subject to verification. We may contact you to verify the validity of your debit or credit card. |
Description
From the publisher:
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.
Theme:
Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".
This theme is very light and the game essentially plays as an abstract.
Gameplay:
The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.
Other notes:
Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.
Shipping & Delivery
| Shipping | Currently we ship anywhere in Canada. All provinces are calculated at checkout through Canada Post. FREE *Expedited *Shipping on all orders $250+ (before tax) |
| Delivery | We will do our very best to ship your order as soon as possible. Our goal is for every order to be shipped on the next available shipping day. All orders will be shipped with Canada Post and you will receive tracking information. Please note: "Next available shipping day" means the next non-weekend business day. Orders are packed Monday to Friday, from open to close, and are delivered to Canada Post either same day or the next business day that Canada Post is open, whichever is sooner. On orders over $225, we will add, at no additional cost to you, proof of delivery by signature through Canada Post. Large or high-value orders, or orders made by new accounts may be subject to verification. We may contact you to verify the validity of your debit or credit card. |