|Day||Event||Times||Cost Per Player|
|Wednesday||Dungeons & Dragons
5PM - 7PM
Free! (See Below)
|Every Open Day||Games Workshop||See Below||$5.00 (See Below)|
Please Note: All prizing for TCG games that award regular packs will be the most current non-specialty, in-stock set. Prizing per tournament will be determined at the time of the tournament. Expect prizing structures similar to previous tournaments (i.e. OTS packs for games that support them, standard packs for games without official tournament packs, etc). All pricing for events is in Canadian Dollars.
When signing up for an event, an account on our website is required. Each person may only purchase one ticket per account. The only exception to this rule is minors under the age of 13, as they are not eligible for their own account.
Dungeons & Dragons
D&D Events will be run as weekly one-shots unless otherwise stated ahead of time. We have 2 DM's ready and waiting to get back to the table, so we'll do our best to coordinate between interested players as far as available times. Expected play time each week is approximately 3 hours. Max 2 tables per week, 4 players per table.
Please keep in mind that this is not a tournament setting. Pokemon League is meant to be a friendly gathering of trainers to Learn, Play, and Trade! While friendly tournaments may pop up at trainer discretion, we don't have anything scheduled at this point.
"Free Play"/Daily Available Games
"Daily available" means that these games can be scheduled for any day that we're open.
Games Workshop (Warhammer, Age of Sigmar, etc)
- Max 1 table per day, scheduled ahead of time for one of two time slots:
- 12:15PM to 3:15PM, or
- 3:30PM to 6:30PM.
- Cost: $10.00 per table, max 2 players (Cost can be split between players, making it $5 per player, per table).
Note: While we understand that it can happen where games go longer than 3 hours, we kindly ask that players limit games to no more than the scheduled 3 hour timeslot. You may play as many games as you want in those 3 hours, but you may not go past your allocated time in order to "finish up". Don't worry, we're all guilty of it! We just want to make sure that we make the play space available to as many people as possible, so for now we're setting hard limits.