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Risk Legacy

This description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description.

Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs).

What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.

What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.

The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.

The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country.

It should be noted that although cards are ripped up over the course of the game, there are so many cards added via the sealed packages, that the game does not suffer. Nor is this a "disposable" game, merely a customized one. The game can continue to change beyond the 15 game campaign, and even when it finally does stop changing, you still have a copy of Risk that is completely unique, and plays better than any other version of Risk.

Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup

Shipping Currently we ship anywhere in Canada. All provinces are calculated at checkout through Canada Post. FREE *Expedited *Shipping on all orders $250+ (before tax)
Delivery We will do our very best to ship your order as soon as possible. Our goal is for every order to be shipped on the next available shipping day. All orders will be shipped with Canada Post and you will receive tracking information. Please note: "Next available shipping day" means the next non-weekend business day.  Orders are packed Monday to Friday, from open to close, and are delivered to Canada Post either same day or the next business day that Canada Post is open, whichever is sooner. On orders over $225, we will add, at no additional cost to you, proof of delivery by signature through Canada Post. Large or high-value orders, or orders made by new accounts may be subject to verification. We may contact you to verify the validity of your debit or credit card.
Product Return and Refund Policy • If you decide that you would like to return or exchange (in-store only for exchange) an item, you will have 21 days from the date of purchase to do so. Shipping returns will be at your expense, and you must be able to provide to us the original order number. • All returned items must be in original, unopened packaging. • If you receive a board game with missing/damaged pieces, you will need to contact the manufacturer. We can help provide contact information if needed. We are unable to obtain replacement pieces. • You must have your receipt or an account with us to find your order. • You will not be able to return or exchange the following items: 1. Individual Paint Pots / Spray Primer(s) 2. TCG Products 3. TCG Single Card(s) 4. Sports Product(s) 5. Products that have been opened / out of original packaging 6. Clearance Item(s) 7. Sports Memorabilia • We reserve the right to cancel any order for any reason. In the event that this happens, you will receive a full refund equal to the total amount charged to you for that specific order. • If you do not have the original payment method it will be exchange only (in-store scenario). Preorder Cancellation Policy You (the customer) may cancel a preorder at any time, for any reason, up to the point of pickup or ship-out. All fully cancelled preorders, regardless of reason, may be subject to a processing fee equal to 10% of the total order, minus any shipping fees paid as part of that order. This processing fee only applies to orders placed either on or after the creation date of this policy (Sept 1, 2021).
*IMPORTANT* We may adjust the quantity on orders that are deemed to be be for resale or “buyout” purposes. We also add limits to products that are in limited supply and high demand, to ensure that the most number of people can obtain the product. If an order is deemed to be an attempt to circumvent these limits, we may adjust quantities to match the limit at an account level. Some items are not eligible to be shipped through Canada Post. This includes... Items with contents under pressure (spray paints, varnishes, etc) Oversized low-cost items (card storage boxes, etc) Certain limited quantity products we will offer for local orders only **WE RESERVE THE RIGHT TO CANCEL ANY ORDER FOR ANY REASON. IF WE DO YOU WILL RECEIVE A FULL REFUND.**

Description

This description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description.

Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs).

What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.

What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.

The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.

The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country.

It should be noted that although cards are ripped up over the course of the game, there are so many cards added via the sealed packages, that the game does not suffer. Nor is this a "disposable" game, merely a customized one. The game can continue to change beyond the 15 game campaign, and even when it finally does stop changing, you still have a copy of Risk that is completely unique, and plays better than any other version of Risk.

Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup

Shipping & Delivery

Shipping Currently we ship anywhere in Canada. All provinces are calculated at checkout through Canada Post. FREE *Expedited *Shipping on all orders $250+ (before tax)
Delivery We will do our very best to ship your order as soon as possible. Our goal is for every order to be shipped on the next available shipping day. All orders will be shipped with Canada Post and you will receive tracking information. Please note: "Next available shipping day" means the next non-weekend business day.  Orders are packed Monday to Friday, from open to close, and are delivered to Canada Post either same day or the next business day that Canada Post is open, whichever is sooner. On orders over $225, we will add, at no additional cost to you, proof of delivery by signature through Canada Post. Large or high-value orders, or orders made by new accounts may be subject to verification. We may contact you to verify the validity of your debit or credit card.

Refunds & Returns

Product Return and Refund Policy • If you decide that you would like to return or exchange (in-store only for exchange) an item, you will have 21 days from the date of purchase to do so. Shipping returns will be at your expense, and you must be able to provide to us the original order number. • All returned items must be in original, unopened packaging. • If you receive a board game with missing/damaged pieces, you will need to contact the manufacturer. We can help provide contact information if needed. We are unable to obtain replacement pieces. • You must have your receipt or an account with us to find your order. • You will not be able to return or exchange the following items: 1. Individual Paint Pots / Spray Primer(s) 2. TCG Products 3. TCG Single Card(s) 4. Sports Product(s) 5. Products that have been opened / out of original packaging 6. Clearance Item(s) 7. Sports Memorabilia • We reserve the right to cancel any order for any reason. In the event that this happens, you will receive a full refund equal to the total amount charged to you for that specific order. • If you do not have the original payment method it will be exchange only (in-store scenario). Preorder Cancellation Policy You (the customer) may cancel a preorder at any time, for any reason, up to the point of pickup or ship-out. All fully cancelled preorders, regardless of reason, may be subject to a processing fee equal to 10% of the total order, minus any shipping fees paid as part of that order. This processing fee only applies to orders placed either on or after the creation date of this policy (Sept 1, 2021).

*IMPORTANT*

*IMPORTANT* We may adjust the quantity on orders that are deemed to be be for resale or “buyout” purposes. We also add limits to products that are in limited supply and high demand, to ensure that the most number of people can obtain the product. If an order is deemed to be an attempt to circumvent these limits, we may adjust quantities to match the limit at an account level. Some items are not eligible to be shipped through Canada Post. This includes... Items with contents under pressure (spray paints, varnishes, etc) Oversized low-cost items (card storage boxes, etc) Certain limited quantity products we will offer for local orders only **WE RESERVE THE RIGHT TO CANCEL ANY ORDER FOR ANY REASON. IF WE DO YOU WILL RECEIVE A FULL REFUND.**

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